Drunken Conquest
A life-size board game full of booze, battles, and betrayals

The Story
Every time I was at a party or get-together and it started to slow down I always wondered what product I could have that could help get the fun flowing again. As a passion project and design challenge, I wanted to design a game that I could play with family and friends that helped us stay on our feet and feel connected.
​
Goal: create a fun interactive game for multiple players and also work on growing my visual design skills and confidence.
​
Background: It is never fun when you are at a get-together and everyone is bored, sitting down, or not knowing what to do. I wanted to find a way that we could safely drink, be active, be connected while having fun interacting with each other on a group level, and let out our competitive side.
​
Solution: Drunken Conquest, a life-size board game full of battles, sabotages, drinking, and hidden benefits. A design library and brand identity.
​
Outcome: everyone absolutely loved playing this game and I loved the challenges of designing a physically interactive experience.
The Original Designs
This game was originally made in about 24 hours as I needed a last-minute game for my sister's birthday party.