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Drunken Conquest

A life-size board game full of booze, battles, and betrayals

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The Story

Every time I was at a party or get-together and it started to slow down I always wondered what product I could have that could help get the fun flowing again. As a passion project and design challenge, I wanted to design a game that I could play with family and friends that helped us stay on our feet and feel connected.

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Goal: create a fun interactive game for multiple players and also work on growing my visual design skills and confidence. 

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Background: It is never fun when you are at a get-together and everyone is bored, sitting down, or not knowing what to do. I wanted to find a way that we could safely drink, be active, be connected while having fun interacting with each other on a group level, and let out our competitive side.

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Solution: Drunken Conquest, a life-size board game full of battles, sabotages, drinking, and hidden benefits. A design library and brand identity. 

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Outcome: everyone absolutely loved playing this game and I loved the challenges of designing a physically interactive experience.

The Original Designs

This game was originally made in about 24 hours as I needed a last-minute game for my sister's birthday party. 

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